// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "SmartStaticMeshExtensions.generated.h"

/**
 * 
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartStaticMeshExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()

	UFUNCTION(BlueprintCallable, Category = "StaticMesh", meta = (ScriptMethod))
	static TArray<FString> SmGetMaterialSlotNames(UStaticMesh* StaticMesh);
	
	UFUNCTION(BlueprintCallable, Category = "StaticMesh", meta = (ScriptMethod))
	static void SmClearEmptyMaterials(UStaticMesh* StaticMesh);
};